I'm taking some Blood Angels with me tonight, I haven't brought them to the table in quite a while (and with the points cost creating a 1k army shouldn't be too hard)
I will try and keep this updated throughout the night. Hopefully some battle reports to follow as well!
First update, I've had a change of heart and ran with my Necrons after I saw the state my Blood Angels painting was in. I've also had a quick glance at the new rulebook and it is big. Lots of subtle changes which are nice. More to come soon.
And so I'm home and fell asleep before updating...
Dark millennium hasn't advanced the fluff all that much but there is a bit more detail about some crusades.
Finally the rules!
It's all very subtle but the first big change is on page 22
Here's a bit about generating warp charge, much like the magic phase in Warhammer.
The discipline of daemonology gets it's own quick explanation, doubles could quickly eat up the psykers in your army, but the reward could be some very nasty Daemons. And where's the fun in life if you aren't taking a risk every now and then!
Over watch is still snapshots not BS-2.
The new vehicle damage table:
Super heavies are in
Ok, enough about the books, let's look at the tactical objectives.
But now they get more interesting.
Here are the seize ground cards:
Lots of variety here, I think my friends and I may focus more on these sort of objectives rather than the "hold marker x" ones.
The purge rules aren't quite as good as the seize ground ones for me but the will definitely combat too many MSU armies (victory points for wiping out units!)
Last, but not least, the annihilation objectives. These target specific units or unit types. Kingslayer in particular is pretty good (now I need a Jaime Lannister in my army!)















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