Friday, 23 May 2014

Warhammer 40k - The launch event

So I'm on my way and still pretty excited about this. There have been some leaks all over the net but that won't spoil the fun. 

I'm taking some Blood Angels with me tonight, I haven't brought them to the table in quite a while (and with the points cost creating a 1k army shouldn't be too hard)

(The picture is a bit out of date)

I will try and keep this updated throughout the night. Hopefully some battle reports to follow as well!

First update, I've had a change of heart and ran with my Necrons after I saw the state my Blood Angels painting was in. I've also had a quick glance at the new rulebook and it is big. Lots of subtle changes which are nice. More to come soon. 


And so I'm home and fell asleep before updating...

But here it is! (Mmmm new book smell)

Straight off the bat, it's bigger than 6th edition and I don't think that is all due to the extra covers. 

A galaxy at war is stuffed full of HD pictures, just take a look at this shot of the Astra Militarum!


If you ever feel you are running short of ideas take a look at this book and it is bound to get the creative juices flowing. 

Dark millennium hasn't advanced the fluff all that much but there is a bit more detail about some crusades. 

Finally the rules!

It's all very subtle but the first big change is on page 22


Here's a bit about generating warp charge, much like the magic phase in Warhammer. 


The discipline of daemonology gets it's own quick explanation, doubles could quickly eat up the psykers in your army, but the reward could be some very nasty Daemons. And where's the fun in life if you aren't taking a risk every now and then!


Over watch is still snapshots not BS-2. 

The new vehicle damage table:


New rule for chariots, characters can not disembark!


And hammer of wrath for chariots


Super heavies are in


Ok, enough about the books, let's look at the tactical objectives. 

Capture & control, take & hold and storm & defend are all pretty much the same

But now they get more interesting. 

Here are the seize ground cards:


Lots of variety here, I think my friends and I may focus more on these sort of objectives rather than the "hold marker x" ones. 

The purge rules aren't quite as good as the seize ground ones for me but the will definitely combat too many MSU armies (victory points for wiping out units!)


Last, but not least, the annihilation objectives. These target specific units or unit types. Kingslayer in particular is pretty good (now I need a Jaime Lannister in my army!)


Well I think that is enough reviewing for now, I hope to have half a battle report up later (unfortunately we couldn't quite finish it as we ran out of time). 

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