Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Monday, 26 May 2014

Warhammer 40k - Battle Report Necron/Chaos vs Blood Angels

Hi,

So here is my first battle report, unfortunately I lost all of my pictures from the 7th edition launch event battle and so I won't be able to show off the really cool terrain and armies at my local store. 

Thankfully my efforts to recover those photos lead to me uncovering this old battle in my files. Please forgive the unfinished paint work, this will hopefully be rectified before we start doing 7th edition battle reports. 

So without further adieu:

Necron with CSM allies (me)

Destroyer Lord
MSS
SW

5x Warriors

5x Warriors

5x Wraiths

Annihilation Barge

Chaos Lord
Terminator Armour
MoN
Combi Melta
Chain Fist

5x Plague Marines
2x Plasma Guns

1x Rhino

3x Spawn
MoN

Blood Angels (David)

Librarian

Honour guard (sanguinary guard and Emperors champion count as)

Land Raider

5x Scouts
Sniper Rifles

10x Assault Marines

6x Death Company

2x Attack Bikes
2x Multi Melta

Pre game thoughts

This was always going to be a tough match up for the Blood Angels, the necrons can bring enough firepower on their own but the CSM allies bring some really useful AP2 weaponry with the plasma guns. 

Both lists were trying out units we don't normally use, the land raider and honour guard for the BAs were a pretty big point sink but we wanted to see how they would do. The necrons would probably be able to glance it to death but we figured it may just be able to take a chunk of the "Necraos" force with it. 

On the other side I decided to give the spawn another go. On paper they looked pretty good but so far I have found them to be ineffective. I'm also running a chaos lord of nurgle (for the plague marines as troops) but giving him terminator armour and a chain fist for the first time. The model looks so cool I just wanted to include him somehow. 

The Battle

We rolled Emperors Will as the mission and Necrons got to deploy first. 

Blood Angels seized the initiative and off we went. 

Blood Angels Turn 1:

Everything moves forward apart from the scouts in the rubble (right at the back)

The land raider fired everything it had at the wraiths but to know avail. 

The two attack bikes take a couple of pot shots at the annihilation barge and cause one glancing hit. 


Necrons Turn 1:

The wraiths move forward to assault the assault marines. 

The warriors move forward into cover and fire at the Attack bikes, causing one wound. The Annihilation Barge also tries to get some revenge for the wound in the first turn but fails to deal any damage. 


The wraiths assault the marines and kill one. 



Blood Angels Turn 2:

The attack bikes drop back from the frontline. 

The snipers fire at the spawn and cause a single wound. 

The attack bikes take a shot at the annihilation barge causing a penetrating hit and immobilising it. The land raider finishes the job getting the Blood Angels first blood. 


Death company pile into the wraith/assault marine combat. 1 wraith dies but it costs the assault marines dear as 3 die. 

Necrons Turn 2:

The chaos rhino moves up to block the land raiders advance and delivers it's cargo. 

The warriors open up on the land raider and cause one glancing hit. 


The spawn charge the attack bikes but both sides fail to deal any damage. 

The wraith combat continues, 1 wraith is wounded while four more assault marines die. 


Blood Angels Turn 3:

The only movement this turn for the BAs saw the honour guard pile into the spawn combat. 

The land raider opened up on the chaos lord but failed to wound him. 

In the spawn combat 2 spawn die and the last one is dropped to one wound but they do kill the first attack bike. 


I finally remember I brought along mind shackle scarabs and use them against death company killing one. In the following combat two wounds are dealt out to the wraith unit and two death company die. 


Necrons Turn 3:

The warriors open up on the land raider again and wreck it with 3 glancing hits. 

The plague marines fire at the scouts, killing 2. 

The final spawn dies to the honour guard. 


The wraiths kill the last 2 assault marines and one death company without loss. 


Blood Angels Turn 4:

Things aren't looking great for the men of the Imperium, in a last ditch effort to push back the metallic menace the honour guard charge the wraith unit. The destroyer lord challenges the Librarian to single combat and he feels duty bound to accept. 

The snipers pick off one plague marine. 

In single combat the destroyer lord cuts down the Librarian, for slay the warlord, and the wraiths kill a further member of death company. 


Necrons Turn 4:

No movement here as the warriors hold one objective. The plague marines try to pick off the scouts, killing one, but at the cost of a plasma gun blowing up its owner. 


The destroyer lord kills two honour guard, including one with the banner, and the wraiths kill another honour guard and the death company.


Blood Angels Turn 5:

Hoping to steal victory the scouts move to hold the final objective and the remaining attack bike drops back. 

The only combat to resolve sees two honour guard die (if they had held the Blood Angels stood a chance, now the wraiths are free to attack at will) with no wounds to their opponents. 


Necrons Turn 5:

The chaos lord and plague marines kill the two scouts (and any hope for the Blood Angels). 


To add final insult to injury the wraiths kill the attack bike and with it the last member of the blood angel army. 


Complete Necron victory!

Post game views

At the time I did not expect the Necrons/CSM army to table the Blood Angels but I knew it would always be an uphill battle for them. The high cost of their troops coupled with the effectiveness of some of the Necron/CSM units meant they were at a distinct disadvantage before the game even started.

The stars of the show were the Canoptek Wraiths. They tore through every enemy, although the assault marines held them up for a number of turns, and at times I felt they could have taken on the entire Blood Angels army on their own.

The weakest unit on the board was probably the Chaos Spawn. Once again I was left disappointed with their contribution, only killing one attack bike, and I'm not sure when I will next use them.

Well that is it for 6th Edition, the next 40k Battle Report I post will be from 7th Edition and I cannot wait to see what the new edition will bring to our tabletops!

Friday, 23 May 2014

Warhammer 40k - The launch event

So I'm on my way and still pretty excited about this. There have been some leaks all over the net but that won't spoil the fun. 

I'm taking some Blood Angels with me tonight, I haven't brought them to the table in quite a while (and with the points cost creating a 1k army shouldn't be too hard)

(The picture is a bit out of date)

I will try and keep this updated throughout the night. Hopefully some battle reports to follow as well!

First update, I've had a change of heart and ran with my Necrons after I saw the state my Blood Angels painting was in. I've also had a quick glance at the new rulebook and it is big. Lots of subtle changes which are nice. More to come soon. 


And so I'm home and fell asleep before updating...

But here it is! (Mmmm new book smell)

Straight off the bat, it's bigger than 6th edition and I don't think that is all due to the extra covers. 

A galaxy at war is stuffed full of HD pictures, just take a look at this shot of the Astra Militarum!


If you ever feel you are running short of ideas take a look at this book and it is bound to get the creative juices flowing. 

Dark millennium hasn't advanced the fluff all that much but there is a bit more detail about some crusades. 

Finally the rules!

It's all very subtle but the first big change is on page 22


Here's a bit about generating warp charge, much like the magic phase in Warhammer. 


The discipline of daemonology gets it's own quick explanation, doubles could quickly eat up the psykers in your army, but the reward could be some very nasty Daemons. And where's the fun in life if you aren't taking a risk every now and then!


Over watch is still snapshots not BS-2. 

The new vehicle damage table:


New rule for chariots, characters can not disembark!


And hammer of wrath for chariots


Super heavies are in


Ok, enough about the books, let's look at the tactical objectives. 

Capture & control, take & hold and storm & defend are all pretty much the same

But now they get more interesting. 

Here are the seize ground cards:


Lots of variety here, I think my friends and I may focus more on these sort of objectives rather than the "hold marker x" ones. 

The purge rules aren't quite as good as the seize ground ones for me but the will definitely combat too many MSU armies (victory points for wiping out units!)


Last, but not least, the annihilation objectives. These target specific units or unit types. Kingslayer in particular is pretty good (now I need a Jaime Lannister in my army!)


Well I think that is enough reviewing for now, I hope to have half a battle report up later (unfortunately we couldn't quite finish it as we ran out of time).